sábado, 3 de janeiro de 2015

Time-Stamped Buffered Input System - GameDev.net

Time-Stamped Buffered Input System - GameDev.net | time - Google News | January 03, 2015 at 02:15PM









Time-Stamped Buffered Input System

GameDev.net

So, in a fixed-time-step game simulation we need to simulate FIXED_TIME_STEP of game time if the current frame time is bigger than that, so consume FIXED_TIME_STEP of the current time — in order to the game logic catch up the real-time at any ...







January 03, 2015 at 02:15PM | time - Google News

Time-Stamped Buffered Input System - GameDev.net

time - Google News

Nenhum comentário:

Postar um comentário